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As a returning player who hasn’t been played since the original A Realm Reborn days, I used the new purchasable Tales of Adventure item to skip past Heavensward quests I had yet to complete in time for Stormblood’s release and was swiftly intrigued by the grim atmosphere of the expansion. War stories about an exhausted and oppressed people rebelling against an overwhelming Empire and its better-equipped legions isn’t exactly unique for Final Fantasy as a franchise, but the complex politics, intimate interactions and character development is easily some of the best writing the franchise has ever seen – ironic considering MMORPGs aren’t usually lauded for strong core narratives. Arguably, the exile Lyse Hext is the nominal lead of Stormblood’s expansive narrative ( Heavensward players will remember her as Yda) and her journey alongside the Adventurer to gather an army of freedom fighters to reclaim the city-state of Ala Mhigo (her homeland) and the Eastern state of Doma, both under the bloody occupation of the Garlean Empire, drives the main plot forward. However, Stormblood wisely spreads the spotlight among a collection of characters and explores what fickle concepts like freedom, war and redemption really mean for them.
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The ambitious expansion continues the world-spanning story of the Warrior of Light and the Scions of the Seventh Dawn in what FFXIV creator Naoki Yoshida describes as the “third season” of a long-running TV drama series. The new Stormblood campaign can be started once your character has reached level 60 and you are up-to-date with the Main Quest Scenario. The Samurai immediately became my new favourite with its high-damage combat attacks and finishers and graceful swordplay animations (not to mention the cool armour) and mastering its Sen Gauge and the right timing for combos kept me engaged in every combat encounter – though the Red Mage’s black and white magic casting, healing capabilities and energetic rapier stabs grant it a flexibility which has, without surprise, quickly proven most popular with the wider community. I’ve rolled a Monk since I last played FFXIV, but I couldn’t resist the allure of the new jobs. For instance, the new Red Mage gets a combat meter which when filled with white and black magic can be unleashed in the form of powerful and sweeping sword attacks, the Samurai gets a Sen Gauge with three unique effects and weapon skills built up via combos, and the gun-wielding Machinists have a heat gauge which can amplify damage the higher it gets. There has also been significant streamlining of the game’s core battle and job systems advanced classes are no longer locked behind leveling up two subclasses, cross-class skills are shared among similar jobs (Mages and Summoners, for example) for more meaningful character customisation, and new role-specific abilities called Job Gauges (and new job-specific UI) unlock as you level, further diversifying playstyles. Both can be accessed at level 50 via some painless quests in Ul’dah and are thankfully not locked behind new areas or story quests.
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The former is a hybrid ranged/melee build with swordplay and casting options dealing massive damage, while the latter is a strictly close-quarters combat role. For four years, Square Enix has treated fans to compelling war stories and epic backdrops in its persistent MMORPG world of Eorzea, and now its second expansion, Stormblood, brings a wealth of fresh content and adjusted playing options that can be, quite honestly, a little overwhelming at first – but it’s easily the best new reason to get (re)invested.įor starters, Stormblood increases the level cap to 70 for all disciplines and brings two new DPS classes: Red Mage and Samurai.
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Whether you’re an overly-eager newbie entranced by war’s possibilities or a shell-shocked veteran returning to the battlefield, Final Fantasy XIV is a daunting but excitement engagement to jump into.